The Backbone of great gameplay
Last week I upgraded my phone to the massive iPhone 12 Pro Max, and received a Backbone One controller — thanks Jordi!
Playing games on a giant phone with a controller induced a wave of deja vu. Just over 6 years ago, I wrote an article for TechCrunch about how the first big iPhone was a fantastic gaming handheld relative to the Playstation Vita and Nintendo 3DS.
After all, it had a higher resolution screen, more power, weighed less, was made of nicer materials, and had better battery life. But I also wrote:
If you get ahold of an MFi (made for iPhone) controller, there are quite a few titles that let you play using a more traditional setup with actual analog sticks, face buttons, and triggers. In a game like Bastion, which has twitchy action and awesome narration, it’s difficult to get across just how much better the experience is when playing with headphones and an external controller.
After half a decade and a year as the founder of a mobile gaming startup, I’ve finally acquired the language needed to break down why adding a controller makes gaming on your phone so much more compelling.
The best games “feel” amazing to play, moment-to-moment.
It’s not (just) about visual fidelity.
It’s not (just) about the genre of the particular game, or specific mechanics available to or shaping the actions of the player.
According to Steve Swink’s “Game Feel: A Game Designer’s Guide to Virtual Sensation,” great game feel is the result of three factors:
Real-time control of virtual objects
A simulated space where virtual objects interact
Interactions emphasized by polish
These factors combine to deliver a mix of five different kinds of experience to the player:
The aesthetic sensation of control
The pleasure of learning, practicing, and mastering a skill
Extension of the senses
Extension of the identity
Interaction with a unique physical reality within the game
Let’s take a simulated space and high-quality art and sound effects associated with interactions (“polish”) as a given for a particular game.
Adding a physical controller to the mix has a massive impact on your sense of having real-time control while playing a game. Playing Call of Duty: Mobile with touchscreen inputs, there’s no tactile difference between a tap meant to fire your primary weapon versus lobbing a grenade. With something like the Backbone, running and shooting and reloading are all distinct buttons with entirely different shapes and locations and physical sensations felt in your fingers when pressed.
This gives you much greater confidence that you are in fact initiating your intended actions exactly when you mean to do them. Paired with the instantaneous response times of modern high-end smartphones (I don’t think I’ve seen my phone drop below 60 frames per second in CoD: Mobile), the end effect is the a feeling of real-time control that can only be surpassed with PC gaming setups featuring high-framerate displays and wired input devices.
I can’t help but make a comparison like that to the 3DS and Vita 6 years ago. Frankly, my iPhone cradled in a Backbone feels like the much-desired theoretical “Switch Pro” that technophiles have been hoping for since the Switch first launched in 2017. It has better battery life, a higher resolution screen, and way better framerates in visually demanding games.
We didn’t see a rapid flip from console to mobile gaming in the last generation of consoles. We’re not going to see it this generation either. But with ever-higher quality controllers and associated software for phones (Backbone’s app does an amazing job of simulating a console experience, including screen capture, within iOS) and the emergence of cloud streaming, “AAA” gaming is going to be distributed across a range of delivery channels that optimize for different things:
Care about convenience and game feel, but not visual quality? Run the game locally on your phone with a controller.
Care about visual quality and convenience? Stream the game to your phone from the cloud.
Care about visual quality and game feel? Play locally on a dedicated console or PC.
Care about visual quality and budget? Stream the game to an older console or Roku/Chromecast.
Care about convenience and budget? Stream from the cloud with ads on your phone or laptop.
And so on.
Between the steady improvement in underlying technologies making this possible and the rise of cross-platform play (PlayStation and Xbox owners can play together, not in separate silos attached to Sony/Microsoft services), cross-save systems (you can play for a few hours on your phone, put a game down, pick up where you left off on your PC), and free-to-play business models attached to more traditional game genres (Call of Duty: Mobile, Genshin Impact) gaming is becoming better, more accessible, and more affordable as it matures.
If you’ve “grown out” of gaming, perhaps having played in the dorm in college but haven’t bought a console or PC in years, I definitely recommend picking up the Backbone and scratching that fragging itch. There’s going to be a lot more to do with it soon.