Enjoyed this post by Cullen Roche on the viability of value investing after a four year spell of the strategy failing to beat the market:
Great to see companies like Dyson and Tesla work on dedicated electric vehicles that people will lust for, rather than simply adding an electric powertrain option to existing vehicle lines.
About six weeks into my new role as a product marketing manager, I stumbled upon this gem by Ken Norton from 2014.
Every piece of advice here rings true as a best practice for getting up to speed quickly, even if your new gig isn't in product management.
I wrote a guide for building the Xcode Augmented Reality template and deploying to a device for testing. No previous iOS development experience required.
A look at the virtual reality platform landscape and what we can expect from each in the next 2-3 years.
I've done a terrible job of keeping this page up to date with my appearances on the a16z podcast.
To make up for that, here's two fun episodes we recorded over the summer:
We Gotta Talk Pokémon Go: a fun episode on the Pokemon Go craze and what it means for app virality and augmented reality more generally.
Not If, But How — When Technology is Inevitable: I got to join Chris Dixon for a discussion with Wired founding editor Kevin Kelly. We talked about technological inevitabilities and how we should think about and prepare for them.
My first post on Medium discusses the importance of interacting with other people in VR apps:
The key to understanding why “social VR” will be important is to think about virtual (and augmented) reality as a computing platform, rather than as a PC peripheral for gaming. Looking at previous generations of computing platforms like the web or mobile, social networks have always proven to be one of the strongest drivers of adoption and engagement, making the underlying platforms vastly more valuable.
While VR going mainstream—and therefore social—is still a few years out, early adopters are already getting glimpses of what’s to come: a re-imagining of interaction through computing that more closely maps to how we work, play, and learn with people In Real Life (IRL).
My first op-ed in Wired. I discuss the challenges to overcome as we start to wrap our heads around virtual reality as a new medium, drawing from but different than gaming or film.